
Adryan Barrilliet
Adryan Barrilliet
Adryan Barrilliet is an interactive media designer specializing in immersive 3D experiences and video games. He graduated in Interactive Design from ECAL Lausanne in 2023. His project, Will I Exist Within You?, explores human duality through an immersive experience, examining how social interactions shape individual identity.
In 2023, Adryan joined Cie Gilles Jobin as a Unity developer for Reset: Beasts and Demons, presented at ADC in 2024and 2025. This hybrid production merges dance with real-time motion capture on stage. During performances, he oversees the digital environment, while in the studio, he manages the Qualisys motion capture system. He also develops custom Unity tools and addresses specific motion capture challenges in live production.
Beyond his work with Cie Gilles Jobin, Adryan collaborates with Studio 44 Mocap Lab, providing technical support and expertise for residencies, productions, and workshops. He assists participants in applying motion capture techniques and integrating them into Unity or Unreal projects, streamlining their workflow.
Adryan Barrilliet is an interactive media designer specializing in immersive 3D experiences and video games. He graduated in Interactive Design from ECAL Lausanne in 2023. His project, Will I Exist Within You?, explores human duality through an immersive experience, examining how social interactions shape individual identity.
In 2023, Adryan joined Cie Gilles Jobin as a Unity developer for Reset: Beasts and Demons, presented at ADC in 2024and 2025. This hybrid production merges dance with real-time motion capture on stage. During performances, he oversees the digital environment, while in the studio, he manages the Qualisys motion capture system. He also develops custom Unity tools and addresses specific motion capture challenges in live production.
Beyond his work with Cie Gilles Jobin, Adryan collaborates with Studio 44 Mocap Lab, providing technical support and expertise for residencies, productions, and workshops. He assists participants in applying motion capture techniques and integrating them into Unity or Unreal projects, streamlining their workflow.
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